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 Episode 11 aftermath

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Brex
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PostSubject: Episode 11 aftermath   Fri 1 Aug - 14:17

Well if you were there you would have known... so what did you think? I think we should do it again when more people get there

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Wade
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PostSubject: Re: Episode 11 aftermath   Fri 1 Aug - 14:28

i think banting should revolve more around general life patrolling the border, instaid of in every episode we get attacked/ someone dies/ Q is involved,
Ideas, anyone?

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James David
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PostSubject: Re: Episode 11 aftermath   Fri 1 Aug - 15:14

Finding the Enterprise(we need to carry the story on right ?)

Find some sort of planet killer weapon and its used and we need to get to the bottom of it(idea from BC)

Patrol of somewhere and were called to a distress call from a cargo freighter and turns out its one of our ships gone rogue and it leads to a large conspiracy(random)

Damn this is tough Shocked


IF my net was more stable id have known more but it was good except of the high number of extras T_T which kinda overcrowded things
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Wade
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PostSubject: Re: Episode 11 aftermath   Fri 1 Aug - 16:22

what happened to simple patrol Roleplays lol.
waddya think to say a small inter stellar disagreement that we have to sort out?

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PostSubject: Re: Episode 11 aftermath   Sat 2 Aug - 0:53

this srp did not go as well as i planned lol, i was there, under someone elses name (not mentioning), captain kai will be back next time, lol.
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Brex
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PostSubject: Re: Episode 11 aftermath   Sat 2 Aug - 2:53

Really? Gah I already posted somewhere else!!! lol

Wade wrote:
i think banting should revolve more around
general life patrolling the border, instaid of in every episode we get
attacked/ someone dies/ Q is involved,
Ideas, anyone?

Because all the SRPs are preplanned, this might happen, but i'm not giving anything away xD

James David wrote:
Finding the Enterprise(we need to carry the story on right ?)

The Enterprise pulled into spacedock after we all left, they just had to go at warp 2.5 Very Happy

James David wrote:
Find some sort of planet killer weapon and its used and we need to get to the bottom of it(idea from BC)

Just the fact this was used in BC means we can't do it, plus someone else tried this I think...

James David wrote:
Patrol of somewhere and were called to a
distress call from a cargo freighter and turns out its one of our ships
gone rogue and it leads to a large conspiracy(random)


Again not going to give too much away but this is already planned for later

Wade wrote:
what happened to simple patrol Roleplays lol.
waddya think to say a small inter stellar disagreement that we have to sort out?

Well yeah, but this was the idea for the first few episodes, plus, again not giving to much away (your gonna hate that soon xD), it is planned again.

Brex wrote:
All of the SRP episodes are preplanned, therefore even if some really good idea happens, we can not change the story, plus it will all link in with our movie (To Boldly Go) we are doing

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PostSubject: Re: Episode 11 aftermath   Sun 3 Aug - 9:31

Hazard Team was abandoned. Sad

Marines! Smile

@ Brex & Kaialin: Can I be MCO?
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Brex
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PostSubject: Re: Episode 11 aftermath   Sun 3 Aug - 11:02

No Marines, No Hazard Teams, its the unwriten rules of SRP's unless they are directed for Marines or Hazard Teams... i.e. You either have a Hazard Team SRP or you have a standard crew SRP, the two don't mix well!!!

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PostSubject: Re: Episode 11 aftermath   Sun 3 Aug - 11:11

But, it says...

EDIT: Plot Spoiler

Pwnt.
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Brex
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PostSubject: Re: Episode 11 aftermath   Sun 3 Aug - 11:33

Erm... how did you get this, this was posted in the Admin Section, at least it should have been, and anyway, that is only a title

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PostSubject: Re: Episode 11 aftermath   Sun 3 Aug - 12:33

Ok i have decided to make minor changes to the srp, plots crew rosters and rules, due to my recent absence and the joining of a sudden heap of members keep looking out for these updates!
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